Barrage is also a great choice for this build as it deals damage based on the number of channeled Orbs you have. Glacier and Blizzard are key to this build Glacier provides Block and also channels two Frost, whereas Blizzard deals damage worth X times the number of Frost channeled to all enemies. The idea of the Freeze build is to build up a high amount of Block and then using the Defect's energy to deal large volumes of damage. This build is interesting but quite tricky to pull off so make sure you're familiar with the Defect before attempting to use it. Recommended Cards: Barrage, Blizzard, Capacitor, Glacier, and Defragment
The big damage dealers in this build are cards such as Tempest and Bullseye which deal significant damage to enemies if you set them up properly. Static Discharge is a decent pick too, with its ability to channel Lightning every time you take damage. If you have a low amount of Orb slots, you can use Ball Lightning to quickly evoke numerous Orbs at once for a large damage-dealing attack. RELATED: The Best Games With The Longest Time Spent In Early Accessīall Lightning deals seven damage (ten when upgraded) and also channels a Lightning Orb. Zap+ is a low-cost way to channel an Orb too, costing zero energy. Electrodynamics is useful in this build too, it's great for damaging multiple enemies at once and when combined with the Bottled Tornado relic can be very powerful by channeling multiple Orbs at once. This option is similar to the Lightning build, except you'll be aiming to rapidly deal damage rather than slowly taking enemy health down. Recommended Cards: Electrodynamics, Zap+, Static Discharge, and Thunder Strike